[REL] Dave Humphrey's Furniture v2.0, reworked by me - now with solid objects
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[REL] Dave Humphrey's Furniture v2.0, reworked by me - now with solid objects
Erstam |
Dec 30 2004, 07:50 AM
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#1
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Curate Joined: 22-June 04 |
This is an old work I had done in mid-2003 for my own use. It's a complete overhaul of Dave Humphrey's Furniture Mod that lets you buy furniture items like shelves, closets, tables, etc. and place them wherever you like. It also contains an addon plugin that offers a variety of empty houses for sale.
What I did was making larger objects "solid" once they have been placed, so the player and other actors now collide with them and won't clip through the furniture anymore, and I added a lot of additional features as well. Now that Dave is active on the forums again, I've shown this to him, and he gave me permission to release it. I know that at least two similar mods have been made since summer 2003, so you may ask, why do we need another one? Well, there are a few concepts that set this mod apart from others' work: - Only large objects become solid. Furniture items of the size of a chair and smaller are still collisionless. This is (IMO) more convenient and realistic at the same time, as the player won't get stuck so often while it only prevents him from clipping through objects he normally couldn't step above. - Objects only become "fixed" after you left menu mode. So you can try around and take and replace things until you are satisfied with their position, without having to go through a menu first. There are a lot of other specific features I included (for a full description, refer to the readme):
Download from TESMods.net This post has been edited by Erstam: Dec 30 2004, 09:09 AM -------------------- Avatar? What avatar? I don't need one! I'm not Lord British, after all.
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sunsi |
Dec 30 2004, 08:12 AM
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#2
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Master Joined: 5-February 03 From: New York Outback |
Thank you...this will be great to use together with shannon's, "Moonshadow Temple" furniture mod.
This post has been edited by sunsi: Dec 30 2004, 08:17 AM -------------------- "Szczescie jest pomiedzy ustami i brzegiem kielicha"
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fable2 |
Dec 30 2004, 08:19 AM
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#3
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Diviner Joined: 18-May 04 |
QUOTE(sunsi @ Dec 30 2004, 08:22 AM) Thank you...this will be great to use in conjuncture with shannon's, "Moonshadow Temple" furniture mod. Agreed: very nice. I've been using Dave Humphrey's Furniture mod for some time, along with Shannon's and those listed on Andoreth's mod page (Real Furniture, Dongle's Delights, Lady E's Extravaganza, Potted Plants, Planter Add-On). Version 2.0 will certainly be welcome. Thanks! -------------------- Want mods? Look here:
TESmods Telesphoros' list Morrowind Summit Mystara's mod sites list |
Cenobite |
Dec 30 2004, 12:30 PM
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#4
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Diviner Joined: 5-March 04 From: http://www.mwmythicmods.com |
QUOTE(Erstam @ Dec 30 2004, 09:00 AM) [*]New armor mannequins that can be carried and picked up again, and set up to eight different poses. Holy action figures, Batman...how did you guys pull that one off? Never mind, I'll download it and examine the scripts myself... This whole thing sounds fantastic! Thanks for releasing this! -------------------- There are conditions of the nerve endings, the likes of which your imagination, no matter how fevered, could not possibly hope to evoke.
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Silver_Falcon |
Dec 30 2004, 01:50 PM
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#5
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Disciple Joined: 13-March 04 |
Sounds excellent, Dling this right now
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Gren |
Dec 31 2004, 04:14 AM
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#6
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Curate Joined: 17-August 03 |
QUOTE(Erstam @ Dec 30 2004, 08:00 AM) Oh, thank the heavens. That was my biggest point of grief with furniture mods before. I always wanted to construct a bar on the deck at Tel Uvirith, in-game, and the bar pieces would never fit together right. To tell the truth, I think that's what finally drove me into the CS. Anyway, I do still enjoy decorating in-game, and I am going to be really happy to check this out. Thank you very much!!!!! -------------------- |
Gen_Lee |
Dec 31 2004, 05:21 AM
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#7
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Diviner Joined: 10-January 03 |
Quoting:
As almost everything has been changed from the ground up, this plugin is not compatible with earlier versions. It requires the Tribunal expansion. Unquote: Question: As Balmora expanded uses v1.6, can borh be used in same game? -------------------- |
Erstam |
Dec 31 2004, 07:32 AM
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#8
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Curate Joined: 22-June 04 |
QUOTE(Gen_Lee @ Dec 31 2004, 12:31 PM) I've been waiting for that question to come. Remember, I finished this version in September 2003, way before Balmora Expanded was even conceived. The only thing I've done now was adding email and credits info to the readme. When Balmora Expanded came out, I installed and played it a bit (I didn't keep it though, since it caused a horrible fps hit on my comp). I noticed that BE had moved the shop to a different location, east of Odai River. The original Balmora shop was half buried into the ground, but still accessible. I haven't done any thorough testing with both versions loaded. And since I haven't done any work on v2.0 for almost 15 months now, I'm currently not in touch with all the technical details. I do know that I changed almost every ID and script name, so most likely the two versions won't interfere with each other too much. But they may still change the same globals, and the vendor IDs I left the same as before. So some minor problems and quirks may certainly be possible, but one could only tell by doing some serious testing. I'd be very glad when someone who can run BE above 2-5 fps could do this for me, as I'm currently quite busy with other stuff as well. I may continue working on this from February on (Dave has a lot of Daggerfall paintings he wanted to include in a future release, but time didn't permit him anymore). This will include some fixes and improvements if necessary, and certainly a BE compatibility addon. But please, don't hold your breath yet. -------------------- Avatar? What avatar? I don't need one! I'm not Lord British, after all.
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Erstam |
Jan 3 2005, 11:01 AM
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#9
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Curate Joined: 22-June 04 |
One bump for those who were on vacation last week...
-------------------- Avatar? What avatar? I don't need one! I'm not Lord British, after all.
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Frederic |
Jan 15 2005, 09:13 AM
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#10
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Adept Joined: 16-February 04 From: Here, there... everywhere... |
*wonders how he missed this thread?!*
Found this just in time for my new game start *chuckle* I particularly like the posable mannequins and that you can move through 'small' furniture items and not be blocked! I guess I'll end up being the 'tester' for Balmora Expanded compatibility *laugh* Added: Interesting that the mod contains four esps, of which two are necessary (bold added): DH_FURN.ESP - Contains all the furniture items. Needed for the dh_furn_stores.esp and dh_thriftshop.esp to work. DH_FURN_STORES.ESP - Adds a furniture store in Balmora, Hla Oad, and Vivec. You need this if you want to be able to actually buy some furniture. Why not just a single esp for the 'main', and perhaps a second with the Thrift Shop included? I presume one can merge the two above (and then do a Merge Objects run), but I just wondered why the two are separate in the first place? This post has been edited by Frederic: Jan 15 2005, 10:14 AM -------------------- |
Erstam |
Jan 15 2005, 10:30 AM
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#11
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Curate Joined: 22-June 04 |
QUOTE(Frederic @ Jan 15 2005, 04:23 PM) *wonders how he missed this thread?!* Found this just in time for my new game start *chuckle* I particularly like the posable mannequins and that you can move through 'small' furniture items and not be blocked! I guess I'll end up being the 'tester' for Balmora Expanded compatibility *laugh* Added: Interesting that the mod contains four esps, of which two are necessary (bold added): DH_FURN.ESP - Contains all the furniture items. Needed for the dh_furn_stores.esp and dh_thriftshop.esp to work. DH_FURN_STORES.ESP - Adds a furniture store in Balmora, Hla Oad, and Vivec. You need this if you want to be able to actually buy some furniture. Why not just a single esp for the 'main', and perhaps a second with the Thrift Shop included? I presume one can merge the two above (and then do a Merge Objects run), but I just wondered why the two are separate in the first place? Many thanks for your offet to playtest it! I'll certainly send you a notice when I start working on it again. Currently I'm knee-deep in writing a walkthrough for my recently released quest mod and answering posts, but once the dust has settled, I'll probably turn back to the furniture mod again. The four-esp system I have taken from Dave. I think he wanted to leave an additional option for people who don't like the shops, but want to furnish their modded homes with fhe objects. I wanted to stay as true to his original intentions as possible. -------------------- Avatar? What avatar? I don't need one! I'm not Lord British, after all.
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